Isea 2022 - Possibles

Institutional presentation / DïaloG. MindSpaces – STARTS . The Art of DïaloG: Are we immigrants in a machine World?

Institutional presentation / Beyond Matter. Cultural Heritage on the Verge of Virtual Reality – an international collaboration 

Full paper / One + one = three: the added value of dual degrees in higher education

Workshop / DALL·E: Creating Images from Text


Curated talk / DALL·E 2, a new AI system that can create realistic images and art from a description in natural language

Institutional presentation / POM – Politics of Machines Series

Institutional presentation / Hac Te – Hub of Arts, Science and Technology. Exploring the intersections between art, science and technology to strengthen the digital transformation of society

Institutional presentation / There is no better ending than a good start

Institutional presentation / CENTRINNO: industrial citizen revolution

Keynotes – Open to the public


Open to the public with previous registration. Attendees registered in ISEA2022 Barcelona do not need to register to this specific event and will be able to access by showing accreditation. Once the capacity of the CCCB’S Theater is full, public will be able to follow the keynote speeches live from the Raval Room of CCCB.

Expanding the program open to the public, the CCCB, the epicenter of the Symposium, will host four keynote speeches at its Theater by leading figures in their respective fields: Olga Goriunova, academic and curator in the fields of digital arts and cultures; Joan Fontcuberta, internationally renowned photographer and conceptual artist; Christl Baur, head of the prestigious Ars Electronica Festival; and Ricard Solé, expert in complex systems analysis and synthetic biology.

Joan Foncuberta – June 13th at 10 am
he age of monsters


Abstract: “Il vecchio mondo sta morendo. Quello nuovo tarda a comparire. E in questo chiaroscuro nascono i mostri”.
[“The old world is dying. The new one is slow to appear. And in this chiaroscuro monsters are born”]
Antonio Gramsci
Almost without realizing it, we have become addicted to images. The old world (photography as a commitment to truth and remembrance) is dying and the new one (images created by artificial intelligence) is striving to emerge. From document to speculation, from natural to synthetic images, we now need to trawl through the chiaroscuro, pointing out their emerging monstrosities: monstrosities of language, of technology, of politics.
From the ruins of photography – archive pictures and family albums that decay and become amnesic – to predictions of potential futures and algorithms, with which we don’t know if we are dealing with nightmares or guarantees of progress. What is clear is that algorithms and artificial intelligence are taking the place of the eye and the camera at the core of visual culture.

Biography: For more than four decades, Joan Fontcuberta (Barcelona, 1955) has developed an artistic work focused on the field of photography, also carrying out a plural activity as a teacher, essayist, exhibition curator and historian.
Both his creative and reflective production is situated in a critical perspective of language and focuses on the conflicts between nature, technology, photography, memory and truth regimes. His projects, usually of a multidisciplinary nature, explore the narrative and documentary condition of the image, parodying its authoritarian aspects.

Moderated by Jorge Luis Marzo, art historian, doctor of Cultural Studies, curator of exhibitions, audiovisual director and professor at BAU Centre Universitari de Disseny de Barcelona. He has developed several national and international collaborative research projects, in exhibition, audiovisual or editorial format, often in relation to image policies.

Christl Baur – June 13th at 6:30 pm
GiriGiri – On the Edge of Possibilities


Abstract: Neither naive escapism into virtual worlds, nor the technological ultra-topia of space colonization will save us from facing the big, uncomfortable questions. How will our life on this planet have to look to prevent ecological super disaster? What actions must we take and what consequences must we accept? How much persuasion, how much effort, how much pressure, how much coercion will be necessary, and what “collateral damage” will be involved?
We have been teetering on the edge for decades, knowing what is going to come, but choosing to largely ignore it. The Japanese term “GiriGiri” describes this dangerous but thrilling feeling of living on the edge.
We don’t have a planet B, and science nor art can solve our problem. Science can point at it while art and artists, through their work, have the ability to open a space of “art” thinking. This might be our chance for change as change is required when there is no way out. Through artists we can explore the possibilities of our futures.

Biography: Christl Baur (DE) is the head of the Ars Electronica Festival, researcher with an interdisciplinary background in art history, cultural management, and natural science. She is particularly interested in the conjunction of aesthetic and social practices that center on collaboration and experimentation and challenge dominant social, political, and economic protocols. Her research field encompasses topics such as video art, new media technologies, computer art, biotechnology, and interactive art, and she works at the nexus of art & science.
Over recent years, she has curated, produced and delivered large-scale exhibitions and performances, research, residency & publication projects—most recently in cooperation with universities and scientific associations such as Google Arts & Culture, Frauenhofer, ESO, ESA, Hyundai as well as the Chinese University of Art Beijing. She has published several articles and works closely together with artists whose practice is situated at the interface of art, science, and technology.

Moderated by José Luis De Vicente, cultural researcher and exhibitions curator specialized in culture, innovation and design. He is the curator of Sónar + D, Sónar Festival Barcelona. He has curated multiple exhibitions for CCCB Barcelona, Fundación Telefónica Madrid, among many others. His latest project is Mirador Torre Glòries, a permanent installation in Barcelona that reinvents the concept of a viewpoint.

Olga Goriunova – June 14th at 10 am
Abstract people and model characters


Abstract: When data analytics abstracts people today, it follows some of the routines of statistics. However, understanding statistics paired with machine learning technologies is not enough to grasp what these newly abstracted people are like and what they do to us. This talk engages with these processes to show how model frameworks and idealising setups are used to delineate data-crunching in cultural, political and aesthetic terms. Ideal people and model characters are results of the work of collective imaginaries and the exercise of power beyond computing. Their embodiment of a return of the ideal calls for a re-think of our time in history.   

Biography: Olga Goriunova is Professor at Royal Holloway University of London and author of Art Platforms and Cultural Production on the Internet (2012) and Bleak Joys. Aesthetics of Ecology and Impossibility (with M.Fuller, 2019). The editor of Funand Software. Pleasure, Pain and Paradox in Computing (2014) and author of noted articles on new media idiocy, memes and lurkers, she was a co-curator of software art platform (2003) before the age of social platforms. 

Moderated by Pau Alsina, general Chair at ISEA2022 Barcelona and professor and researcher in Arts and Humanities Studies at the Universitat Oberta de Catalunya, where he coordinates and teaches courses on art and contemporary philosophical and scientific thought. He is also editor in Chief at Artnodes Journal. He is the author of books such as Arte, ciencia y tecnología, co-author of Monstruos y quimeras: arte, biología y tecnología, of teaching textbooks such as Estética y teoría del arte o Pensamiento contemporáneo.

Ricard Solé – June 15th at 10 am
Science, Art and evolution: the Game of the Possible


Abstract: What are the limits of natural forms? Could there be an alternative life based on alternative rules? Why don’t mermaids exist? Will alien minds be different from ours? Does human creativity have limits? Could an artificial system achieve the creativity of van Gogh? Could music be different from the way we know it?
Science explores the organizing principles of (living and non-living) systems and the formulation of laws that can define the boundaries of the possible. Using very diverse examples from life, artificial life and art as a reference for what we assume to be limitless, we will explore these and other questions.
Physics, mathematics, computation, biology and chemistry intersect with science fiction, painting and literature and allow us to raise new questions and look at reality with the vision of complexity.

Biography: ICREA Research Professor at Pompeu Fabra University (UPF), where he leads the Complex Systems Laboratory (IBE-UPF), and External Professor at the Santa Fe Institute (USA). His academic background combines biology and physics, the discipline in which he earned his PhD, allowing him to focus his research career on complex systems.
His research covers very diverse fields, from the study of the evolutionary dynamics of viruses to synthetic biology and its application in the bioengineering of ecosystems, as well as the study of “liquid” cognitive systems and the origins of major evolutionary innovations. He has collaborated with the Center of Contemporary Culture of Barcelona (CCCB) as a popularizer and scientific advisor for the exhibition +Humans and is one of the promoters of the Science at Christmas program. In addition, he has written the books Redes complejas (Empúries, 2009; published by Tusquets in Spanish), Vidas sintéticas (Tusquets, 2012), La lógica de los monstruos (Tusquets, 2016) and Viruses as Complex Adaptive Systems (Princeton University Press, 2018).

Moderated by Pastora Martínez Samper, Vice President for Globalization and Cooperation at the  Universitat Oberta de Catalunya. She is responsible for the UOC’s strategic planning dealing with the contribution of the University to the 2030 Agenda for Sustainable Development and the implementation of the Open Knowledge Action Plan. She is also contributing to the involvement of both Catalan and Spanish Universities in the implementation of the 2030 Agenda.

Institutional presentation / Centre of expertise Arts & Education

Short paper / The art of urgency: cultural mediation as a vehicle for socio-ecological transition

Full paper / Rituals of art and science to decompart-mentalize knowledge

Full paper / Connecting new media art archives worldwide

Full paper / The expanded world of invisible images – BLIND REVIEW’s and BLIND REVIEW’s artworks

Short paper / Algaphon: Transducing Human Input to Photosynthetic Radiation Parameters in Algae Timescale

Full paper / Artistic residencies in digital companies

Short paper / Umwelten: Shifting agencies among the human, the non-human, and a machine learning algorithm

Short paper / The vanishing of remix concept in machine-driven text

Short paper / Corresponding Wood Tools: Speculative Fabulations of Material Correspondence in Woodworking

Workshop / S+T+ARTS Geo-Llum

Inscriptions open:

Full paper / Click::REVU. An Optophonic Sound Installation

Full paper / QATIPANA: Individuation processes on the relationship between art, machines and natural systems

Full paper / Merging Art, Media, and Ecology: Diego Rivera and Ariel Guzik at the Cárcamo de Dolores

Full paper / Pulcher Aureus Filum. Biological Substrate Computers and the Ecological Paradigm Shift

Full paper / A Mixed Reality Installation to Elicit Reflexivity on Adverse Childhood Experiences 

Full paper / The Process of Word Automation: From the Spoken Word to the Algorithm

Institutional presentation / Technoetic Arts: A Journey of Speculative Research

Full papers / Internet vernacular creativity. Vaporwave, counterculture and copyright 

Full papers / Artificial Life within a frame of metacreation on stage

Full papers / Made you look: crossing visual attention with computational design to create motion-based visual distractions

Full paper / Buildings as Audio Visual Synthesisers: Experiments Performing Live Music on Wirelessly Networked Multi-Speaker Media Architectures (Online)

Full papers / Queer Communication: Human-Nonhuman Encounters

Full papers / Cultivating the possible: using design methodologies for artistic research

Full papers /  A comparative study of practice-based research and research-creation in media art: Comparing two doctoral studies in Australia and Canada

Full papers / Museum Practices and Posthumanist Assemblages: Activating the Possibilities of Technology Collections

Deborah Lawler-Dormer is a research manager at the Powerhouse Museum, Sydney. Her work is transdisciplinary and often engages art, science and technology in collaboration with industry, tertiary and community partners. She is the lead curator for the exhibition Invisible Revealed (2022) developed in partnership with Australian Nuclear Science and Technology Organisation. She is also a visiting Research Fellow with the Expanded Perception and Interaction Centre at University of New South Wales and Adjunct Research Fellow at Institute for Culture and Society at Western Sydney University. Recent publications include ‘Critical posthumanist practices from within the Museum’ in The Palgrave Handbook of Critical Posthumanism (2022).

Christopher John Müller is a senior lecturer in Cultural Studies & Media at Macquarie University, Sydney. His work focuses on the intersection of technology and the deceptive “immediacy” of feeling. He is the author of Prometheanism: Technology, Digital Culture and Human Obsolescence (Rowman & Littlefield, 2016), and his articles, translations and reviews have appeared in Parallax, Thesis Eleven, CounterText, TrippleC, Textual Praxis. Chris co-edited The Palgrave Handbook of Critical Posthumanism (2022) and he co-edits the Genealogy of the Posthuman on

Full papers / Spectrograms of the environment: entangled human and nonhuman histories

Full paper / STEAM research in Higher Education, an exploratory project

Full paper / Emergent. A post-pandemic mobile gallery 

Full paper / The multicultural and transdisciplinary construction of anti-consumerist critical thoughts – the multisensory diversity of the artistic installation series “The wishing Tree” (2012 – 2019)

Short paper / E-Waste: The Unnatural, Natural Resource | A Case Study on Creative Uses of Obsolete Technology

Short paper / Telewindow: a flexible system for exploring 3d immersive telepresence using commodity depth cameras

Short paper / eCO2system: exploring the environmental and social impact of the internet’s materiality through a data-driven media art installation

Full paper / A Case for Play: Immersive Storytelling of Rohingya Refugee Experience

Full paper / Knowing VR through practice

Full paper / The Bartleby Machine

Full paper / The Fun Palace: Designing Human Experiences at Mixed Reality Events to Increase Engagement

Full paper / Artistic residencies in digital companies

Full paper / Click::REVU. An Optophonic Sound Installation

Full paper / Sparking Emotion in Mexican Electronic Art

Full paper / Knowledge cultures in new media art

Full paper / Making a Manual: The Manual for the Curation and Display of Interactive New Media Art

Full paper / Museum Practices and Posthumanist Assemblages: Activating the Possibilities of Technology Collections

Full paper / Spectrograms of the environment: entangled human and nonhuman histories

Full papers / Possible City: legacies of trauma in media space

Full papers / Protest and Aesthetics in The Metainterface Spectacle

Full papers / The Bartleby Machine

Full papers / Forging emotions. A deep learning experiment on emotions and art

Full papers / Weaving Augmented Reality into the Fabric of Everyday Life

Full papers / kin_ – An AR Dance Performance With Believable Avatars

Full papers / Can machines predict our future?

Full papers / Possibilising performance through interactive telematic technology: Mental Dance

Full papers / From hallucinatory Art to hallucination in the Virtuality. Devices for Alternative Realities. 

Full papers / Rebalancing media in environments: analysing flows of action

Full papers / Postlocative Art for a Non-Anthropocentric World

Short papers / Humans and Machines: A Study of the Impacts of the Technological Advances in the Light of Generative Art Theory

Full papers / 3D Printing backwards 

Full papers/ Splitting Defense: A Methodological Journey into the Material Basis of Practice-Based Research

Full paper / autonomX—Real Time Creation/Composition with Complex Systems 

Full papers / The Last Play: A transmedia installation

Full papers / Evoking Empathy Through Immersive Experiences in A Walk Alone

Full papers/ A Sonic Exploration of Spanish Flamenco and the Whirling Dervishes of Turkey with Wearable Technology

Full papers / Tuning in: Reflections in the Wake of Blackness through a Knitted Textile Antenna

Full papers / Decolonizing the imaginary through the tactical use of machinimas

Full papers / Towards a Theory of Machine Learning and the Cinematic Image

Full papers / Digital Anarchival Poetics: Algorithms looking into Audiovisual Heritage

Full paper / Robophilia and device art in Japan

Full paper / Probing Food and Power with Robotized Spoonfuls of Edible Paste

Full paper / Summoning the nereid nerds: invisibility and visions within network architectures

Full paper / Star-Stuff: A Shared Immersive Experience in Space

Full paper / A Networked Multi-channel Audio and Video Authoring and Display System for Immersive Recombinatory Media Installations

Full paper / Unrecording Nature

Full paper / Écosystème(s) : a self-interactive sound installation

Full paper / In pursuit of the Schizomachine: for a(n) (in)possible listening

Full paper / Sonus Maris

Full paper / Living Biotechnical Lives: Noise, Parasites, and Relational Practices

Full paper / Ecopornography in Digital Arts

Full paper / Inhaling Quantum Consciousness: Ecological Vibrational Possibles

Full paper / Posthuman Rituals

Full paper / Speakers, More Speakers!!! – Developing Interactive, Distributed, Smartphone-Based Immersive Experiences for Music and Art

Full paper / NUAGE: A Digital Live Audiovisual Arts Tangible Interface

Artwork / RNR Project

Venue: Hall basement 1 CCCB (ISEA2022 Barcelona: from June 13 to 16, from 11 am to 8 pm)
Also, CCCB – Exhibition room (Exhibition BRAIN(S): from July 26 to December 11)

This project has been awarded with the ISEA2022 Barcelona Grant by .Beep Collection and NewArtFoundation

Full paper / Machine Learning-based Approaches in Biometric Data Art

Full paper / AI Creativity: AI.R Taletorium, New Storytelling Realm

Full paper / The Cabinet of Wolfgang von Kempelen: AI Art and Creative Agency

Short papers / Algorithmic Vision and the Dialectic of Visibility

Short papers / The Gap: Science Always Goes Before The Law

Short papers / Media Art and face recognition: critical lines of work

Short papers / Hybrid Art: technology and nature in arts practice and mediation

Short papers / In Sight of Allo-states: Tracing the Path from Environmental Personhood to Agentials, Performances of Personhood and Other Artworks on the Agency-Personhood Continuum (APC)

Short papers / Data, performances and urban environments

Short papers / ‘Taman Tugu: Interference/Resistance’ – addressing urban rewilding with a musical augmented reality experience

Short papers / Live data in live performance

Short papers / KŌDOS: multiple investigations through art, science, and technology

Short papers / Form and Time / decentering sites of art studio pedagogy

Short paper / Artistic Residencies as Critical Research: Entangled Methodologies for Future Science

Short papers / Crossing Art, Science and Technology for Innovations through Maker Culture and Education

Short papers / E-Waste: The Unnatural, Natural Resource | A Case Study on Creative Uses of Obsolete Technology

Erik Contreras is an interdisciplinary designer and engineer with a background in mechanical engineering and rapid prototyping. His work involves prolonging the lifespan of consumer electronics and finding alternative uses for post-consumer products. His design philosophy seeks to promote user repair, modification, and reuse for consumer products. As an advocate for the right to repair, he wishes to develop products and prototypes that “welcomes the end-user, inside and out”.

Erik typically uses a hands-on approach towards his work/research and can be found hacking obsolete tech or 3D printing custom parts in his home machine shop. With technology being part of every aspect of life in the Bay Area, there also a vast accumulation of e-waste in the community. With e-waste being readily available, Erik feels the material is an “unnatural, natural resource” when it comes to finding parts and inspiration for his prototypes.

Short papers / The Voice of the Machine Audience

Short papers / AI Art and the “Transparent Author”

Short papers / Polyphonic Materiality in Extended Reality

Short papers / Laboratorio de luz. More than 30 years of research in art, science and technology in the Spanish panorama

Short papers / Telewindow: a flexible system for exploring 3d immersive telepresence using commodity depth cameras

David Santiano:

David Santiano is a researcher and technologist that likes to perform scrappy and artsy research to explore possible and impossible avenues in new media and technology. 

Cameron Ballard:

Cameron Ballard is currently completing his PhD in computer science at NYU Tandon’s Center for Cybersecurity. His current work focuses on the sociotechnical implications of social media, especially applying data science methods to understand the financial ecosystem behind online disinformation. 

Before joining the Center for Cybersecurity, Cameron completed his undergraduate degree at NYU Shanghai, and stayed on as a researcher for the Telewindow project. In addition to his academic pursuits, Cameron co-founded Raditube, a research tool to study disinformation and radicalization on YouTube.

Michael Naimark:

Michael Naimark is an artist, inventor, and scholar in the fields of virtual reality and new media art. He is best known for his work in projection mapping, virtual travel, live global video, and cultural preservation, and often refers to this body of work as “place representation”. Naimark has been awarded 16 patents relating to cameras, display, haptics, and live, and his work has been seen nearly 400 art exhibitions, film festivals, and presentations around the world. He was the 2002 recipient of the World Technology Award for the Arts.

Since 2009, Naimark has served as faculty at NYU’s Interactive Telecommunications Program, USC’s School of Cinematic Arts, and the MIT Media Lab. In 2015, Naimark was appointed Google’s first-ever “VR resident artist” in their new VR division. Since 2017, Naimark has served as visiting faculty at NYU Shanghai, where he taught VR/AR Fundamentals and directed research on online telepresence.

Short papers / CHIME Design Lab: Community-centred, Collaborative Health Innovation partnered with Medical Education

Short papers / Online Possibles: Internet Spaces in a Postdigital World

Short papers / Virtual museums: heritage and future of mediated UX?

Short papers / Possi(A)bilities: Augmented Reality experiences of possible motor abilities enabled by a video-projected virtual hand

Short papers / The Weird, the Cute and the Dark: How to Account for Aesthetics When Working on Awareness about Design Patterns

Short papers / The sonic body: creating embodied sonic performances within an extended reality context

Short papers / Mapping the atmospheric in school buildings: Digital art-based participatory inquiry with youth

Short papers / Animated cadavre exquis: a locked-down experience of collaborative filmmaking in education

Short papers / Learning Non-human. Can participatory practices change an Institution?

Short papers / Online collaborative design with students for autobiographical VR stories about Covid-19

Short papers / Deep Space: Re-signifying Valle de los Caídos

Short papers / Below victory: revealing a buried past and present

Short papers / Reinventing the Colonial Gaze Employing AI: a Case Study

Short papers / Evolutionary Strategies in Architecture and Art

Short papers / Debunking the quantified self through artistic data portraits

Short papers / Decoupling design from the industrial paradigm

Short Papers / Bridging traditional and digital crafts: Digital Dynamic Ornaments

Short papers / Resilient terra

Short papers / Cymatics as a tool to create visual cartographies with the ecoacoustics from Delta del Llobregat Natural Park

Short papers / Visualizing the Unpredictable Behavior of Wildfire Using an Artificially Intelligent Aesthetic

Short papers / Codex Endogenous: Designing Interactive Self Data Visualization Tool for Trauma Impacted Individuals

Short papers / Boundaries in networked digital societies: Membranes as a new model of boundaries focusing on nonconscious cognition

Poster / Ephemeral value mappings – staging feedback loops between algorithms and emotion in online trading as an immersive multimedia experience

Poster / Identification, socialization and professionalization of art and design students through a techno-pedagogical model

Institutional presentation / New Department of Digital Arts and Cinema at the University of Athens 

Institutional presentation / Producing, Presenting and publishing with V2_

Institutional presentation / Hexagram Network – Emergence/Y

Short paper / “Extended Listening: Towards non-humans interpretation of the sound environment through AI systems”

Institutional presentation / What is Research-based Design Practice? A Collective Inquiry through A Graduate Seminar

Institutional presentation / Oneirocracy, Pandemic and Cyborg Dreams

Institutional presentation / Leonardo activates creativity to push the boundaries of today and unleash the possibilities of tomorrow

Institutional presentation / Montreal Digital Spring, Our Future

Institutional presentation / ACM SIGGRAPH History Online Archives: broadening our vision

Institutional presentation / ISEA Symposium Archives: Progress and Teamwork

Panel / Possibilities of the Virtual in Digital Space; Rethinking Bodies, Cognition, and Values in Metaverse

Panel / Art and technology at school. Resources for a critical integration of new media art practices in the school context

Panel / The Creation of the Medialab Madrid Archive: Preserving the Memory of Transdiciplinary Media Art Practices

Panel / Art Intelligence

Panel / Art and possible relations in nature

Workshop / Re-orienting bodies: Unfolding Sensorial Unknowns

Inscriptions open:

Workshop / Radio Play: Live Participatory Worldbuilding with GPT-3

Inscriptions open:

Institutional presentation / European Media Art Plattform Expanded

Institutional presentation / TEKS – Trondheim Electronic Arts Centre

Institutional presentation / C-CATS – centre for creative arts and technologies at the university of Surrey

Institutional presentation / Manifestations – art, tech & fun festival

Institutional presentations / Künstlerische Tatsachen (Artistic Facts)

Institutional presentation / Funding at the intersection of art, science and technology

Institutional presentation / Introducing the ACM SIGGRAPH Digital Arts Community

Institutional presentation / Kulturtanken – Arts for Young Audiences Norway

Institutional presentation / The Mixed and Augmented Reality Art Organisation: An Overview of Ten Years Since Our Launch at ISEA 2013

Institutional presentation / TeleAgriculture: A Crowd/Cloud Data Network for Creative Cultivation and Engagement in Agricultural Practices Through Art

Institutional presentation / A Path To Constructing A Diverse Future in Digital Media Arts

Institutional presentation / EUR ArTeC in digital art and hydrological ecosystems

Institutional presentation / The ARTENSO_LAB: an incubator of digital cultural mediations

Institutional presentation / Crossing over from digital practices to media arts and into social innovation: School of Arts, University of Nova Gorica (SI)

Institutional presentation / FILE FESTIVAL – Archive implementation

Institutional presentation / 27 years of artistic exploration – merging pixel, particles and people – MAD emergent art center

Institutional presentation / Creating digital & thinking about Frontiers

Institutional presentation / CYLAND MediaArtLab

Institutional presentation / Data, AI and Design in Sustainability

Institutional presentation / Mixed Reality and Visualization – Designing Multisensual Experiences Using the Whole Body

Institutional presentation / Science Visualization Lab of the University of Applied Arts Vienna

Institutional presentation / Bajo el Olivo (International Creative Artist Residency)

Institutional presentation / Art-science cooperations at the Institute for Advanced Sustainability Studies

Institutional presentation / Balance-Unbalance. Ecology and Citizenship

Institutional presentation / Universitat Politècnica de València (UPV)

Institutional presentation / FeLT – Futures of Living Technologies

Institutional presentation / What has heritage to say in locally productive and globally connected city?

Institutional presentation / AI4FUTURE

Institutional presentation / Alterscience research project: the new political subjects of knowledge

Institutional presentation / From Landscape to Laboratory

Institutional presentation / UNESCO Creative Cities of Media Arts – City to City initiative

Institutional presentation / Connected Bodies II. New processes of creation and diffusion of non-face-to-face identity artistic practices

Panel / Islands of the Day Before: Artistic Exploration in Post-Anthropocenic Food Ecologies

This panel is supported by MAX (Makers’ eXchange) project, a pilotpolicy project co-funded by the European Union.

MAX project aims to define and test policies and actions supporting the mobility and exchanges of experience between the cultural and creative industries, creative hubs, maker-spaces, fab-labs and formal and non-formal learning and skills development systems in a cross-sectoral way and embed makers’ mobility schemes for skills development and inclusion into mainstream CCIs support programmes, policies and ecosystems across Europe.

Performance / The Room Above

Performance / We as Waves

Call for participation:

Performance / ICE IS WATER IS ICE IS

Poster / From the Mothers’ Movement to Cradlr: An Interaction Design for Refugee Children

Demo / Three Stage Drawing Transfer

Demo / Resurrecting data as a phenomenological and spatial object

Poster / 1001 Nights – An Open-domain Narrative Game Using Text Generation Model

Demo / Delicious Memories

Demo / Petal Antenna: An Knitted Textile EMF Sensor

Demo / Totem teller as digital archaeology

Demo / Recycle or Die: A Virtual Reality Application to Encourage Positive Behavior

Poster / General Project of El Bosque

Poster / Generating Condolences: Coding Grief During Covid-19

Poster / Moving mountains: painting & projection mapping

Poster / E-Waste: The Unnatural, Natural Resource | A Case Study on Creative Uses of Obsolete Technology

Workshop / Deep Space: Re-signifying Valle de los Caídos

Inscriptions open:

Workshop / Creating Spontaneous and Mobile Immersive spaces using FLOSS

Inscriptions open:

Workshop / AutonomX – Light and sound with complex dynamical systems

Inscriptions open:

Workshop – “Ars Combinatoria” and the emergence of Metatextuality

Inscriptions open:

Workshop / Environmental Data Perceptualization

Inscriptions open:

Full Paper / The tapestry: Past and possibility in the history of magic

Full Paper / Dynamic paintings: real-time interactive artworks in web


CCCB Vestíbul inferior Teatre

Preliminary Program

June 13th

Session 1: from 11 am to 12 pm
Session 2: from 2 pm to 3 pm

June 14th

Session 1: from 1:40 pm to 3 pm

June 15th

Session 1: from 12:20 pm to 1:30 pm

The ISEA Symposia: Learning from the Past; Looking at the Future


Moderator: Jill Scott

The ISEA International Advisory Committee is organising an open discussion at ISEA2022 that invites the audience to reflect on ISEA’s past and help define its future. The ISEA symposium has been held in 19 countries around the world since 1988.

A lot has changed in that time and we now find ourselves in a post-pandemic environment where dissemination of information and community engagement has changed radically. The structure of the ISEA organisation has also changed in the past 34 years and is continuing to change. The ISEA community as a whole is very diverse. At any ISEA symposium you will find attendees that helped define ISEA in the late 1980s as well as new comers. You will meet artists, scientists, researchers, curators, technologists, students and educators, as well as culturally diverse attendees from nearly every continent. The voice of the larger ISEA community is incredibly important in helping the organisation pave a dynamic and effective path forward.  

This Roundtable will ask attendees to:

We aim to involve participants that cannot be present in Barcelona via a remote connection:

We appreciate expressions of interest, suggestions and other feedback. You can reach us via:

Tanya Ravn Ag (IIAC Chair)
Wim van der Plas (Honorary Chair)

The ISEA International Advisory Committee (IIAC) is a formal body within the ISEA International organisation, along with the ISEA HQ (ISEA International secretariat) and the ISEA Symposium Archives. The IIAC consists of persons who have extensive experience with ISEA and their mission is to advise the ISEA International board.

Institutional presentations

Preliminary Program


June 13th

11:30 – Medialabs, research and practices
Moderator: Alba Colombo

12:40 – Ecological citizenship
Moderator: Enric Mor

15:00 – Possibles landascapes
Moderator: Eduard Aibar

16:10 – Futures and speculations
Moderator: Kike Bela MacQuillan

June 14th

11:30 – Heritage community and citizenship
Moderator: Xavier Villanueva

12:30 – Art schools
Moderator: Quelic Berga Carreras

15:00 – Archives
Moderator: Moises Mañas

16:10 – Networks and communities
Moderator: José Ramón Alcalá Mellado

17:20 – Machines, politics and sustainability
Moderator: David Casacuberta

June 15th

11:30 – Practice-based artistic research
Moderator: Gemma San Cornelio

12:40 – Art centers and art residencies
Moderator: Eva Soria

16:30 – Arts and science
Moderator: Alba Colombo

Online Content

*These presentations will not be streamed on-site

Short papers

Preliminary Program

June 13th


17:20 – Dataviz, body and cognition
Moderator: Enric Mor


17:20 – Visualizing the Enviromental Data
Moderator: María Heras


17:20 – New strategies for design and architecture

June 14th


17:20 – Aesthetic experience and speculation
Moderator: Andrés Burbano


17:20 – Participatory practices and institutional change
Moderator: Aida Sánchez de Serdio


16:10 – Digital preservation: resignifying memory and oblivion
Moderator: Ignasi Gozalo Salellas

June 15th


17:10 – Algorithms, control and agencies
Moderator: Joan Casas-Roma


12:40 – Critical research, Maker culture and art studios
Moderator: Aida Sánchez de Serdio

16:30 – Labs, networks and 3D immersive telepresence
Moderator: Pierre Bourdin


11:30 – Data, performances and urban environments
Moderator: Alkim Erol

12:40 – Humans, machines and creativity
Moderator: Alvaro Cassinelli

16:30 – Ecosystems and hibryd agencies
Moderator: Lucía Argüelles

Online Content

*These presentations will not be streamed on-site


Preliminary Program

June 13th, 14th and 15th – All day

CCCB Vestíbul inferior Teatre

Full papers

June 13th


11:30 Nonhuman Creativity and Agency
Moderator: Joan Casas-Roma

12:40 – Sonic and Audiovisual Interfaces
Moderator: Bruno Caldas Vianna

15:00 – Rituals, Consciousness and Technology
Moderator: Andrés Burbano

16:00 – Complexity Research and Practice
Moderator: Yoon Chung Han


11:30- Ecologies and biotechnical relationships
Moderator: Lucía Argüelles

12:40 – Possible listenings and recordings
Moderator: María Heras

15:00 – Immersive environments
Moderator: Alkim Erol

16:10 – Critical robotics
Moderator: Mònica Rikic


11:30 – Algorithms, machine learning and audiovisual heritage
Moderator: José Manuel Berenguer

12:40 – Sonic experimentations
Moderator: José Manuel Berenguer

16:10 – Mixed media and heritage digitizing
Moderator: Vanina Hofman

June 14th


11:30 – Beyond Black Box Machines
Moderator: Joan Casas-Roma

12:40 – Mental, Hallucinatory and Predictions
Moderator: Andrés Burbano

15:00 – Generative, Locative and Environments
Moderator: Everardo Reyes

16:10 – Technical and Haptics Realities
Moderator: Pierre Bourdin Kreitz


11:30 – Electronic art in higher education and artistic residencies
Moderator: Aida Sánchez de Serdio

12:40 – Virtual and mixed reality
Moderator: Carles Sora

15:00 – Multisensory installation and immersive storytelling
Moderator: Enric Mor

16:10 – Practice-based research STEAM and Media art
Moderator: Enric Mor


11:30 – Metainterfaces and mediaspaces
Moderator: Vanina Hofman

12:40 – New media art archives
Moderator: Federica Matelli

15:00 – Histories and collections
Moderator: Vanina Hofman

June 15th


11:30 – Human Nonhuman Encounters and Distractions
Moderator: Bruno Caldas Vianna

12:40 – Ecology fo Natural and Technical Systems
Moderator: Andrés Burbano


11:30 – Vernacular creativity and reflective practices
Moderator: Aida Sánchez de Serdio

Online Content

*These presentations will not be streamed on-site

Sign up to make sure you never miss a deadline and have direct access to materials related to the ISEA2022 Conference.

Keep me updated

UOC CCCB Centre d'art Santa Mònica logo new art foundation Hac Te (Hub d'Art, Ciència i Tecnologia) Logo Macba Ajuntament de Barcelona Barcelona Capital Cultural i Científica logo institut ramon llull

Go to top