'Second Summit on New Media Art Archiving'
← 'Second Summit on New Media Art Archiving'
June 10thShort paper – VR as a function for archiving media arts, one example
- Abstract: Many media projects done via the Internet have either been forgotten or scattered by the author’s memories, notes in the print media or have simply disappeared as if they did not even exist. Some works are archived in libraries, on the websites of artists, or art associations. Data on them is scarce, however, and few can still be viewed in their original form. Through reinterpreting and media transformation, some of the works performed this way, through VR technology, can be preserved, archived, and made available to a wider audience. Currently, there is no platform for VR archiving of such performed/reinterpreted works; the existing, mostly gaming, platforms can be used for this purpose. This paper aims to show, in one example, what are the possibilities and which benefits can be obtained from such presentation and archiving of works of media art made through the Internet.
- Biography:
Predrag S. Šiđanin, Ph.D. – multimedia artist, founder of //VirtualUnit creative laboratory for virtual reality. Dean and full professor of VR at the Faculty of Digital Production, EDUCONS University, Sremska Kamenica, Serbia.
Luka Z. Tilinger, MA – illustrator and programmer, co-founder of //VirtualUnit creative laboratory for virtual reality. Assistant professor of gaming and Unity at EDUCONS University, Sremska Kamenica, Serbia.
Maja S. Budžarov, MA – ceramic and multimedia artist, co-founder of //VirtualUnit creative laboratory for virtual reality. Associate professor of interactive art at EDUCONS University, Sremska Kamenica, Serbia.
Nina Zvezdin, MArch – architect, multimedia artist and musician, member of //VirtualUnit creative laboratory for virtual reality. Architectural Intern, ATIproject, Pisa, Italy.
Venue
- MACBA - Convent dels Àngels
Plaça dels Àngels, 5, Barcelona
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