Artworks presented by Niio.art
Niio joins the exhibitions of the ISEA2022 Barcelona 27th International Symposium on Electronic Art with a selection of artworks addressing the main themes of the symposium. The screen-based works address the notion of possibles in different ways, from the dynamics of microscopic particulate matter to the global effects of climate change, from new worlds we could inhabit to those that are fading away, and from our individual perception of the world to the realization that even machines can forget. Through generative algorithms, artificial neural networks, virtual reality environments and video editing, Frederik de Wilde, Diane Drubay, Jeppe Lange, Sabrina Ratté, Antoine Schmitt, and Snow Yunxue Fu have created fascinating narratives that speak of the possible humans and non-humans, natures and worlds, and futures and heritages, integrating the culture and the processes of artistic, scientific, and technological disciplines.
Selection of artworks curated by Pau Waelder
- Generative Quantum Ballet 21 Video Excerpt, 2022
The Generative Quantum Ballets (GQB) are infinite generative visual artworks, each one staging a choreography of a crowd of pixels displaying apparently arbitrary and independent movements, but all actually programmed by the same quantum-type equation. This global underlying organization manifests itself from time to time through unexpected and fugacious alignments or groupings, which the eye barely has the time grasp, with awe and delectation. This series of artworks deals with the invisible forces at stake behind complex systems, like particles, peoples or societies.
- Le monde en lui-même, 2022
Video by Jeppe Lange
Music & sound design by Simon Brinck
A landscape formed by hundreds of impressionist paintings dissolve into pure color and brush strokes, constantly mutating while the voices of a man and a woman narrate the musings of a person who regained sight after fifty years and learned how to look at the world anew. The video invites a meditative contemplation in which many shapes of nature are evoked, but no single element can be identified. This experience leads to what the narrator describes as seeing “through the codes,” and observing the world in itself. The realization that our perception is just an interpretation of our environment opens up possible readings and alternative forms of construing our reality.
- Ignis II, 2021
Seconds become years. 14 seconds to experience the metamorphosis of utopia into dystopia. 14 years to reach carbon neutrality or the point of no return. This piece plays with colour-psychology to create an immersion that draws two possible futures, both fascinating and shattering.
- Oh Deer!, 2021
Frederik de Wilde
A short video of a deer in a forest is fed to a Generative Adversarial Network (GAN). By applying custom degradation techniques, the image gradually dissolves into a monochromatic plane. A single pixel that provides a graphical representation of forgetfulness. Through an experimentation with Machine Learning, the artist creates a telling depiction of the act of forgetting, in a way that connects the biological brain and the synthetic computational brain, while evoking the fragility of memory.
- FLORALIA, 2021
Images and soundtrack composition: Sabrina Ratté
Sound design and mix by: Andrea-Jane Cornell
Inspired by the writings of Donna J. Haraway, Ursula K. Le Guin, and Greg Egan, the work plunges us into a speculative future, where samples of then extinct plant species are preserved and displayed in a virtual archive room. Through editing and visual strategies, this archive room is sporadically transformed under the effect of interference caused by the memory emanating from the listed plants, revealing traces of a past that continues to haunt the place. Floralia is a simulation of ecosystems born from the fusion of technology and organic matter, where past and future coexist in a perpetual tension of the present.
- Karst, 2019
Snow Yunxue Fu
Karst is multi-level virtual reality visual and sound experience/artwork that creates liminal spaces in between the representational and the theatrical, the limited and the multi-dimensional, and the abstract and the real. The multiple scenes in Karst reference a variety of places in our reality that are usually beyond people’s reach. It pushes the boundaries of landscape art by putting natural ecologies and human environmental interventions in dialogue through immersive VR. It also attempts to embody the concept of Plato’s cave in the medium of a virtually constructed realm, providing a contemplative environment for the visitor to wonder.
- Recinte Modernista de Sant Pau
Carrer de Sant Antoni Maria Claret, 167, Barcelona